A high-level tour of building backend systems for modern online games: coordinating game logic, databases, and ultra-low-latency networking (WebSockets/WebRTC/TCP/UDP); hardening security (authentication/authorization, encryption, defenses vs SQLi/XSS/DoS); designing for cloud-scale with containers and Kubernetes; and looking ahead to AI, cloud gaming, IoT, and social integrations like chat, streaming, and communities.
